Vengeant cascade nerf. The Icy Wave is the only attack projectile, so it should work, but not sure you'll get that much use from it as returning projectiles can't hurt the same target twice. Vengeant cascade nerf

 
The Icy Wave is the only attack projectile, so it should work, but not sure you'll get that much use from it as returning projectiles can't hurt the same target twiceVengeant cascade nerf  I thought every projectile would come back but I was only disappointed

I have annointed Vengeant Cascade so these return and pass through the boss. Edit: For the cost of the anoint, it's not competitive at all. Did they make nimis reliant on vengeant cacade's previous condition (hitting something) to return but update the language such that they're the ~same (rather than making cascade return without a target which would have been very strong)? are they both ~useless now (outside of nimis spark)? Vote. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Molten Strike is out the picture now because Vengeant Cascade nerf. Tornado Shot is the same as before. We loose a lot of power regarding to Crucible. Join. I quickly mad. Pathfinder. Supported Skills now deal 40-31% less Damage (previously 40-21%). It wouldn't be that special by itself, but there are going to be changes to how the returning works. Melee's not dead. Classic has RNG and for someone 150 health you would need 2/3 in the head while a shorty can one shot with 1 bullet at 150 health. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. It doesn't matter if it's one projectile or. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. For example - Kinetic Blast. It gives - 15% increased Projectile Speed. Wanted to play it last league but i didn't want to level up another character lol. Version Changes 3. However, league only unique,. Is the skill tree going to be updated for the new league tree? Posted by7:07-9:02 Third Kill - vengeant cascade with Faster Projectiles instead of Vicious Projectiles 1m55s. Instead of searching for a million different combos of mods, set max elemental DPS to 0, and play around with the flat damage and attack speed values on. Ultimatum WILL be back in maps. Beautiful-Grass-6630. This means that this just a budget (although it still costs 2 golden oils, unless you go ultra budget with a 5c talisman) alternative to the Nimis build, unless. 21. I am at lvl 82 in yellow maps, merciless lab done, I am still with precise. There definetely should be a huge penalty, sorry. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. Its in a cone in front of the totem. The problem is, even though I understand these mechanics, I have no idea how they would interact with tornado shot and if that would be even beneficial at all. Only time they do more damage is in mid range. Fully converting to cold allows use of Hatred, one of the strongest auras in the game, while also taking full advantage of the Raider ascendancy. This is quite a big nerf in my view as this build is still a bit of a glass cannon. There proberly stil is some really strong builds among them thoug, just going under the radar. Sadism Support causes Ailments inflicted by Supported Skills to deal their damage much faster in exchange for a much shorter duration. Tested with vengeant cascade in std. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. Now it just returns to you for a distance that depends on proj speed. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. Projectiles are fired in random directions Too much of something is bad enough; too much of nothing is just as tough. Welcome to Vancouver's most active nerf community! As a group we aim to host and promote regular Nerf Wars for all ages in Vancouver BC. Discussion. Whoever recommended vengeant cascade, is an MVP. Maybe deadeye gets the necro/sabo treatment though to open up bow build diversity. How much projectile speed Frost Blade needed for Vengeant Cascade? Help The pinned comment in this clip said it needs to be 140% for all of the projectiles reliably return. LA, Ice Shot, KB do not explode on top of you even when you offscreen them, so not like nimis. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. anointで取れるVengeant Cascadeを使えばprojectile attackは全部帰ってくる パッチノートのprojectile returnについての部分はネイティブの人達も解釈に困ってた 自分もよくわかってないけど、3. 20 is explosions around my character(all explosions will around my character like in video) but 3. I am playing fb trickster with HH atm. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. To be honest, I didn’t know the specific build I wanted to make before making a new build. It seems that people want you to nerf other people's shit, just not their own. Opalescent Oil. So if you can have 6 lights it'll give back 3. Quote this Post " Giuseppe234 wrote: Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. 21Barrage support allows every arrow released by arrow nova to hit the target it land. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. The Kinetic Blast projectile creates explosions not like 3. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Result: Vengeant Cascade and barrage support on Power Siphon works. Everything else is 3% or lower. Posted by yankuch on Apr 4, 2023, 6:09:27 PM. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. I got the node on my necklace, and every time I attack enemies with SST I don't see my shield return back to me, nor do I see any Shards from it do anything, but I would expect that Vengeant Cascade does not apply to Shards from SST. Member. You want Phantasmal, for the crit multiplier per 100 ES on your shield, and Ashes, depending on. Projectiles no longer return to you, they return to the other side of the screen. ago. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. The suffixes on your bow need work (you absolutely need more base crit chance and some more AS would be nice). Acquisition. Wish it showed helmet enchants as well :. For the record I don't think they will nerf it either I was just regurgitating that meme, it would definitely be extremely stupid to nerf one of the few fun things to come from this league mechanic, especially when people are investing this much. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 21. Get +1 Pierce (only. Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21%. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. This is a bit of currency sink btw. The return arrow might miss the target. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. Lightning Arrow has built-in Conversion of 50% Physical to Lightning. Venom Gyre received a number of buffs in 3. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. Before it could be used to reaim shotgunning abilities to yourself, sacrificing an extremely bad position of you being on top of target to gain high risk high reward damage output. I can also say it can only be done with katana and longsword. Forum Index » Gameplay Help. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Frost blades was fine before VC, it'll be fine after. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. This change benefits nobody except the people solo grinding these. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. Quote this Post. Because totems look like sticks and flameblast is a circle so it looks like a pizza. 25. S. Tornado can only be hit for 1. This is a fairly simp. It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. I think right now it does nothing for single target damage. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now. Quote this Post. When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. I still think returning projectiles is a detriment to long term game balance and skill. Let's partially recover our lost power by gambling on another botched and dishonest RNG system or pay what will presumably be the most expensive weapons ever crafted. Not worth the oils, I should have just gotten an additional curse. Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. Do you remember playing with Nerf Guns? You can bring back all the nostalgia of the projectile toy at Vancouver Blaster Brawls . Boom! Doubled hits. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. At level 20 with 50 quality, this gem gives 100% more damage, 35% AOE, and 40% less attack speed. It does seem like between that + the lucky lightning damage mastery that the barrier to it feeling good will be that much higher, but the top end should still be pretty solid. Only shows Tranquility. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. The behavior might be different this time around we will have to test it to see. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. The nerf to the Crucible Totem node might be the biggest in the PoE history. . The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Weapon range increases the area of. Tornado Shot is the same as before. I think with Vengeant Cascade effectively doubling the damage of LA (more with Far Shot), TS is only really better at clear, and that's with all that in place, a +2 phys bow and hatred scaling setup. Vengeant Cascade nerf halved the DPS of Molten Strike. 60 sec Critical Strike Chance: 5. Fun and build diversity hostage of a new massive grind wall. totkeks. Tell me how you hold 3 auras, (Wrath, HoT,. Vengeant Cascade. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. This Notable Passive Skill offers a unique mechanic that can greatly enhance projectile-based attack builds. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness of 2257%. 21 it's not working correctly so we think it's a bug because some explosions is far from character. But it could be that from now on you can hit the same target twice with a projectile if it. Bow's use is down slightly from 30% to 28% and of course, Vengeant Cascade use has completely disappeared because a. Conversely Vengeant Cascade bricks TS so it gets nothing really all that new. Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Posted by TorsteinTheFallen on Aug 19, 2023, 10:24:28 AM. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. I was thinking of doing something like this or Splitting Steel with saviour + beltimber, does fury valve. Destroying a T15 with a 8-lane Blight ! Lightning Strike with Vengeant Cascade and Ancestral C. This can be built in Flat Lightning for great leveling. You would run your 5L LA + Pierce during maps and + barrage during pinnacle bossfights, remember to have at least 1 pierce on gear / tree when using barrage. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. In order to get our. Posted byNimis. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. Now projectiles reach maximum distance. ThisIsWorldOfHurt • 6 mo. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my. Disappointing to hear Vengeant Cascade seems to be useless for this build though. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 884. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. In 3. and then somehow are able to travel 2x the maximum distance to. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). If anything try to rush the annoint vengeant cascade on a decent amulet for Ice shot, it will feel really good. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. " It's pretty much dead node without returning projectiles support. 17] Scourge Arrow Poison Prolif Pathfinder -. Unique, Amulets. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Got the oils ready, got a lead sprinkler with the additional str stack node. Anointment GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. It is only available by anointing an item (amulet or Blight-specific. Vengeant Cascade double hit also still works. The skill in question requires two golden oils and one amber oil. In addition, I decided it was time. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. It is a dps boost that any bow build that shoots outwards has to use. 5. The Icy Wave is the only attack projectile, so it should work, but not sure you'll get that much use from it as returning projectiles can't hurt the same target twice. This reflected damage deals damage in -a huge. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Anything that changes the angle on the arrow on single target is bad. What do we think about vengeant cascade? would it be worth taking? Posted by Logzforlife on Apr 3, 2023, 5:24:36 PM. Hey guys, the league is going to end soon, so we're messing around with underused skill and play some meme builds ~ Here's one of our epic build discovery us. Pro's & Con's. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. You need to have exactly 1 pierce for this to work though. This is quite a big nerf in my view as this build is still a bit of a glass. Huge undocumented nerf to Nimis KB. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. This also helps immensly with clear. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. The next most impactful upgrade is the 6-Link. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. . In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. Most ascendancies have been changed. It already has good damage which is amplified by the pool of speed buffs and my survival is good but it's better with the mods stolen. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. Vengeant cascade annoint + pierce is absolutely nuts and it will double your dps on clear setup. Frost Blades works with Vengeant Cascade. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. 21. ago. TOP 2: Lightning Arrow. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Chain + 2 projectiles + Focal point + Gathering winds. Returning Projectiles Pierce all Targets*I just need confirmation that Vengeant Cascade gets gutted like it deserves. There is even a picture available where you can see comparisons between each combination. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Well, I. All online resources I found point to that receipe. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. So your filter combo probably has no one using them. Quote this Post. If you've been playing my Vengeant Cascade Ele Hit Deadeye build, you might be wondering how to upgrade it and take it to the next level. lvl up and transition from EA to Siege ballista is rly nice and smooth. . 0. they decided to nerf almost 60% of the player power. Hasta anyone tried Vengeant Cascade + fury valve lightning strike, i've read that several projectiles can hit the same target with a setup like that, but can't confirm atm because im out of town. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Might've happened to heatshiver too. Handy tip for anyone leveling this build: I bought a 6L Replica Quill Rain for 40c and put Caustic Arrow in it. I think that you could get some nasty wallbouncing action. How big of a hit dps wise it really is? I. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Vengeant Cascade abuse continues before its gone!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscri. Dad and my ride through the mountains in Washington state. . This is one of the best builds I've played in ages and in Crucible League,. I still think returning projectiles is a detriment to long term game balance and skill. Report. This is quite a big nerf in my view as this build is still a bit of a glass. Posted byNot sure if Vengeant Cascade works properly with Spectral Shield Throw. Wanted. pob [updated from last video]: does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. Kentsui. Let alone the hydrosphere behind the boss. I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. This is quite a big nerf in my view as this build is still a bit of a glass. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Over 20 new active skill gems WILL be added. This bingo card has a free space and 24 words: Vengeant Cascade nerf, Poison nerf, Melee forgotten again, Crucible not going core, Gladiator Not Reworked, Last POE 1 League confirmed, No new skills, Nimis nerf, 5ways Nerf (thanks empy), No ultimatum, somehow no info in a 2hr keynote, boneshatter nerf, atlas passive nerf, expedition quant nerf, 30+. But frost blades has the advantage of it's projectiles being full damage instead of 75%. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. Yeah but that's not needed, if they were to do skill balance change atm it would probably have been 25% nerf on the top used skills, not buffs (most skills objectively don't need numerical buffs, the. Ubiquity97 • 5 mo. Plus there is zero chance GGG lets that anoint stay in the game, so this is your one chance, lol. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. Vengeant Cascade is a Notable Passive Skill in Path of Exile and has gained significant attention and discussion within the community. Attack projectiles return to you from hitting final target. Farshot + pointblank are extremely meh. . 46% of players are using Kaom’s Spirit for Rage Generation for Berserk. My builds: [3. 00 sec Critical Strike Chance: 5. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. It's just a bit too good right now. Vengeant Cascade - 15% Increased Projectile Speed. Quote this Post. This leads to the interaction, that with single target, you can reliably get the 200% increased damage of the splinters, by positioning the HS in a distance to the boss enabling the Splinters to chain off the sphere and into. To Preface, here is my build killing Feared on 150M+ DPS set up. Which is weird nerf to nimis / makes it worse than vengeant cascade. Vengeant Cascade (Ring) Rare Ring - It's imperative to craft the Prefix that reduces the Mana Cost by 7. This Amulet costs about 27-28 Divine Orbs depending on the roll, and you need Vengeant Cascade as your Anoint. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). Monkey-pawning at its worst. Due to pconc nerfs and me never rly liking the skill I switched leveling setup to Toxic Rain. 21 we got +2 arrow and Vengeant Cascade. nimis ~always returns. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Oil #1 Oil #2 Oil #3 Outcome; Verdant Oil: Crimson Oil: Silver Oil: Lord of the Dead +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage: Amber Oil:The first one is Ashes of The Stars. i played a strength stacker poison molten strike assassin a long time ago and it was really fun. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Whoever recommended vengeant cascade, is an MVP. There is even a picture available where you can see comparisons between each combination. It's stupidly broken. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). The Breathstealer pots will probably amazing for Cruicible and Breach. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. • 4 yr. Nah, Galvantic Arrow is one of the highest skill ceiling gems in the game. 21 made this build double in fun - the new Vengeant Cascade annoint is completely broken and insanely fun. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. After the nerf to Vengeant Cascade, Return Projectiles Support was born. By changing how these weapons work it will only affect this infinite combo. In like Crimson/Defiled, it's less important IMO. Please revert the nerf to spellslinger, make it usable again. Allocate the bow mastery "increases and reductions to projectile speed also applies to damage", its a solid 5-10% damage increase for a single skill point. Poison Molten Strike. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. It costs 2 Golden + 1 Amber Oil. See my top level for how it could be tweaked to show what I think you want. I thought every projectile would come back but I was only disappointed. Lightning Arrow is much worse in PoE 3. People who wanted this nerf dont realise that this will drastically decrease the availability of already scarce good timeless jewels. Toxic Rain shreds bosses and scales off a. 5 seconds before it goes into its second form. I ran the exact strategy last league (with Exarch influence) to level 100, and it was overkill even without ballistas and with a far worse bow. So yes in theory it should hit twice, in practice it does this some/most of the time. In today's video I'll be sharing my Vengeant Cascade Ele Hit Deadeye build guide. Im new to POE and the next time POE resets I will be playing with my friends for the first time. Ignite Reap/Exsang (100% fire conversion, debuffs do fire DOT). You lost 20% CDR, and need an extra notable to pick it up. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. So I was looking through the POB for lightning arrow deadeye here, and got a bit confused by the damage numbers. Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions. 5. Indigo Oil. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. With 40% proj speed (and Vengeant proj speed) they do. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. Late. He has a count of 2 for the lightning arrow, and a count of six for the totems, which seems to be implying each skill is hitting twice. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. Might have to go Impale Spectral Helix Champion based on the % added effectiveness, also going LL with Bloodthirst would be even more insane damage. b) Vengeant Cascade for better clearing c)True Strike for more balanced dps d)Lust for Carnage for more leeching. - TS has been around forever and will continue to be after this. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. I'm planning my next build (I want to try it before it's inevitably nerfed), but I'm unsure if Deadeye extra chains is helpful or Hurtful with Vengeant Cascade and Molten strike. [deleted] • 7 mo. Tornado Shot is the same as before. Opalescent Oil. Vengeant Cascade ended up being the biggest game changer, effectively doubling your clear and single target damage. In this article, we will delve into the details of Vengeant Cascade, its widespread usage, the. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). S. hits are capped at 20 so spawning it frequently is better. This has brought my clear to a whole new level. Also is shield crush now just bis with the vengeant cascade nerf . Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. 0 * Lightning Arrow Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Path of Exile Wiki editing functions. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. Reply. Nimis has the (dis)advantage of not needing to aim. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum. You basically click 1 button and the whole screen explodes. blauli • Inquisitor • 7 mo. Venom Gyre Act 1. However, in the same breach rework severed in sleep gained minion wither on hit and envy aura. 21 it's not working correctly so we think it's a bug because some explosions is far from character. However, Vengeance doesn’t really care about attack speed since it’s triggered.